
It can be spammed repeadedly in succession, so it is also good to throw out at the ledge to prevent an opponent from grabbing it. Depending on the opponent's percent, it can combo into a grab, making it an essential part of Luigi's gameplay, so it should be mixed in with Up Tilt for combos. Luigi's Dtilt has extremely fast startup and cooldown. It has a lot of potential for combos, so it's a very good tool for Luigi. At low percents, Up Tilt → Down Tilt → Grab can combo, and from about 20%, Up Tilt → Up Tilt → Up Air, etc will work on opponents.įrom about 70~80%, Up Tilt → Up B will also work as a KO confirm on opponents. Luigi's up tilt also has quick startup, and will lead into combos. Therefore, it's mostly used as a quick whiff punish. It has noticeable endlag though, so if used on a shield, it will likely lead to a punish. Luigi's Ftilt has quick startup and good range, so it's a good move to counterattack opponents who are slightly away from Luigi. While it is punishable if whiffed, it is generally one of Luigi's best tools in neutral, and good to use when you want to put some space between you and an opponent.
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Its endlag is not very long, and it can cross up shields, so it is a good mix up, and can even KO at hgher percents. Luigi's dash attack is extremely quick, at just four frames of startup, and can deal considerable damage if all hits connect. It won't give you that big of a reward, but it is decent to use when landing against opponents trying to catch you in landing lag.

With only two frames of startup, Luigi's jab is a very quick and easy to use move. In cases where neither of these options are certain, going for neutral air is the safe option.

If the sweet spot hits, it can score an early KO, but if it doesn't, it will be very easy to whiff punish. If an opponent is very close to Luigi when hitting shield, Up B is a great out of shield option, as it comes out in 8 frames and can be reversed to change directions, but not that it is only worth going for if the sweet spot will hit. When possible, Luigi always wants to go for a grab, since it is so rewarding, although at 18 frames out of shield, it is not a very fast option, so it is only good for punishng moves that are very unsafe. Luigi Frame Data and Moveset Best Out of Shield Options Move ・Tether grab gives extra range to his grab ・The sweetspot on Up Special is extremely strong See Our Tier List Here! Luigi's Strengths and Weaknesses Strengths Since Luigi's recovery is pretty unreliable, it is best to practice his neutral game, and focus on KO'ing opponents before they have a chance to put you into disadvantage. Luigi struggles a lot offstage, and will need to use Side B to recover horizontally, which is very easily read by opponents. Take out opponents before getting knocked offstage Since it also comes out very quickly, it is a great out of shield option to use on opponents who hit Luigi's shield with an unsafe attack. Luigi's Up Special (Super Jump Punch) is incredibly powerful, able to take out most opponents from about 50%, as long as it is used directly on the opponent (with the sweetspot). For these types of opponents, his only options are fireballs (B), and properly spaced Bairs, while waiting for the opponent to make a mistake that can be punished with a grab. In addition, his move speed is run of the mill, and his air speed is rather poor, so he will struggle against swordies and characters with projectiles. Luigi has poor range, with rather small hitboxes on his moves. The inputs and method for the combo is shown below, so skip ahead if you'd like to learn how. When his opponents are between 0 and 10%, Luigi can consistently land a 0 to Death combo from a grab, allowing him to totally change the tides of a battle. He has many moves for starting combos as well, including grab, neutral aerial, forward aerial, up aerial, down aerial, and up tilt, all of which will lead into follow ups.

With very little lag on his moves, Smash Ultimate Luigi can deal devastating combos, consistently KO'ing opponents or dealing massive damage with just one string.
